I am a Technical Artist & Developer focusing on Unreal, šŸŽ¬ Virtual Production, and šŸ¤øšŸ½ā€ā™‚ļø Motion Capture.

* I am also the Cofounder of

We teamed up with EA to create a realistic, real-time ready asset of football star, Erling Haaland. In celebration of the launch of the video game, EA FC 24, virtual Haaland had the opportunity to mingle with celebrities, influencers, and journalists in Amsterdam.

EA FC 24 Launch

We were approached by FX to create an experience for their upcoming show, Shogun, at Comic Con San Diego. Within a booth designed as an Edo period style enclosure, we integrated a digital pond which utilized face tracking to render the guestā€™s reflection as a samurai.

FX Shogun at SDCC 2023

We had the pleasure of showcasing our custom virtual human, Tori, at Pier 59ā€™s NYFW Party. Tori is a MetaHuman made in the likeness of technical artist and motion capture actor, Jayleen Perez. To go beyond the limitations of MetaHuman Creator, we utilized FaceBuilder and R3DS Wrap.

This particular experience allowed guests to change lights and cameras in real-time as Tori posed in a custom gown, simulated by UDraper.

Toriā€™s NYFW Debut

We were tasked to create a brand mascot named Gāˆ™NUSMAS for Samsung. Working alongside the CG team, we developed a real-time ready asset that could be brought to life with an XSens suit and ARKit.

Bringing Gāˆ™NUSMAS to Life

Gnumas Samsung

We worked with BBDO to create a variety of M&Mā€™s spots for social media. Working alongside the CG team, we developed real-time ready assets of all the characters and then conducted virtual shoots in Unreal.

On Set with M&Mā€™s

We were approached by Uniplan to create a bespoke experience for Hyundaiā€™s booth at CES. The show starred dynamically, generated avatars who interacted with guests from a metaverse landscape. These avatars were brought to life by motion capture actors backstage. The experience concluded with a selfie which was printed out for each guest.

Hyundai CES 2022

Hyundai CES 2022